Understanding how points work is essential for competitive Teamfight Tactics. Here is the complete breakdown of the scoring system used in TFT Clash tournaments, based on the official 2026 EMEA Esports Rulebook.
In each game, every player earns points based on their final placement:
| Placement | Points |
|---|---|
| 1st Place | 8 points |
| 2nd Place | 7 points |
| 3rd Place | 6 points |
| 4th Place | 5 points |
| 5th Place | 4 points |
| 6th Place | 3 points |
| 7th Place | 2 points |
| 8th Place | 1 point |
Even an 8th place finish earns points. Consistency matters more than occasional wins.
Points accumulate across all weekly clashes throughout a season (typically 8-12 weeks). The season leaderboard tracks cumulative points, with the top player crowned Season Champion at the end.
Drop weeks: Some seasons allow your worst 1-2 weeks to be dropped from your total. This rewards regular attendance without punishing a single bad week.
When two or more players have the same total points, tiebreakers are applied in this order:
The 8-1 points system rewards consistency over variance. A player who finishes 4th every game (5 pts each) outscores a player who alternates between 1st (8 pts) and 8th (1 pt). This mirrors real competitive TFT where consistent top 4 finishes are the mark of a skilled player.
The tiebreaker system is also carefully ordered: it first rewards the player with more wins and top 4s, then looks at who has more first-place finishes, then second-place, and so on. This means truly dominant players are always correctly ranked above players who squeaked into the same point total through bottom-half placements.
Per-clash points represent how you performed in one single weekly event (across all rounds of that clash). Season points are the cumulative sum of all your clash totals across the full season. The leaderboard always shows season points by default.